Logic game
Math Sprint — how fast is your mental arithmetic?
An equation flashes up with an answer already filled in. True or false? Sixty seconds, no calculator, and the wrong answers are designed to look right.
Free to play, no sign-up. Want to track your progress across six skills? The Axolumi app is coming to Google Play.
How to play Math Sprint
- A statement like “7 + 6 = 14” appears on screen.
- Decide whether it is true or false and tap the matching button.
- Correct answers build a streak; a wrong call costs 2 seconds and resets it.
- Keep answering until the 60 seconds run out.
- Higher levels add multiplication, division, and order-of-operations traps like 3 + 4 × 2.
What Math Sprint trains
- Logic · 55%
- Speed · 45%
Math Sprint is a processing-speed exercise wearing an arithmetic costume. Verifying someone else's answer is a different mental move from computing your own: you have to estimate, check plausibility, and commit — fast. Because the false statements are deliberate near-misses (off by one, swapped digits, the result of the wrong operation), pattern-guessing does not work. You have to actually do the math.
The higher levels layer in real logic: order of operations means 3 + 4 × 2 is 11, not 14, and two-step chains make you hold an intermediate result in your head while you work. That combination of speed, working memory, and rule-following is what makes one minute of this game feel like a genuine workout.
Tips to improve
- Estimate first. You can reject 38 + 47 = 95 by feel — the answer must end in 5, and 38 + 47 clearly lands in the 80s.
- Check the last digit. Many near-miss answers fail a simple ones-digit check, which is faster than computing the whole sum.
- On order-of-operations levels, slow down for one beat: multiplication and division come before addition and subtraction, always.
- Protect your streak when it is long — a careful half-second is cheaper than a 2-second penalty and a reset.
Frequently asked questions
Practising arithmetic keeps number facts fresh and makes everyday estimation — bills, discounts, tips, unit prices — quicker and more comfortable. Like any skill, the effect comes from regular use; short daily rounds are ideal for that.
Verification keeps the pace high — you answer 30 to 60 statements a minute instead of a handful — and it trains estimation and error-spotting, which is how most people actually use mental math day to day.
Easy sticks to single-digit addition and subtraction. Medium adds multiplication and two-digit sums. Hard brings in division and order of operations, and Extreme uses two-step chains like (7 + 5) × 2 = 26.
They are generated as near-misses on purpose — off by one, digits swapped, or the result of an adjacent operation. That is what makes the game a real check of your arithmetic instead of a guessing exercise.
Yes — a wrong call costs 2 seconds of your round and resets your streak. It keeps blind guessing from paying off.



